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Human Behavior and IS

Human behavior plays an important role at every stage of the information systems (IS) lifecycle from design, development, deployment, adoption, and use. To the extent we build IS for global use, design must take into account that human behavior varies across cultures.  As we balance between fitness for local use and standardization across all parts of the enterprise, we need to understand the impact of both on user behavior and performance.  How are IS changing the way individuals interact?  The fact that many systems are used in ways different from those envisioned by the designers raises important questions – Why do humans do this?  When do they do this?  Is this always bad?  When might it be good?   We know that IS may be used to intentionally force changes in human behavior, but can human behavior end up changing the IS in unexpected (negative OR positive) ways?  Although there is a long tradition of investigating this interdependency between human behaviors and IS, new opportunities and challenges keep arising as technologies, social environments, and business and/or interpersonal processes evolve. This track focuses on these opportunities and challenges at the individual level of analysis. We invite submissions that test, extend, or challenge the current beliefs, assumptions, and theories.

Topics of interest include, but are not limited to:

·         Cross-cultural analysis of IS design and adoption

·         End-user computing, and its opportunities and challenges for IS integration

·         The interplay between patterns of human interaction and the technologies we use in our interaction.

·         Prevention of error in IS use

·         IS adoption/acceptance, usage/assimilation, and avoidance/resistance

·         The extent of and impact of unfaithful appropriation of IS.

·         Mobile technology, and its opportunities and challenges for individual users

·         Cloud computing, and its opportunities and dilemma for daily personal (non-work) use

·         Gamification exposure and influence on individual behavior

·         IS influence on individual behavior (e.g., learning, entertainment, and shopping)


Track Chairs

Dale Goodhue

University of Georgia

Juliana Sutanto

ETH Zürich

James Thong

Hong Kong University of Science and Technology


Associate Editors

Catherine Anderson

University of Virginia

Shamshul Bahri

University of Malaya

Hillol Bala

Indiana University

Genevieve Bassellier

McGill University

Lemuria D. Carter

North Carolina Agricultural and Technical State University

Frank K.Y. Chan

ESSEC Business School

Christy M.K. Cheung

Hong Kong Baptist University

Jennifer Claggett

University of Georgia

Yulin Fang

City University of Hong Kong

Suparna Goswami

Technische Universität München

Daning Hu

University of Zurich

Matthew Jensen

University of Oklahoma

Atreyi Kankanhalli

National University of Singapore

Dorothy Leidner

Baylor University

Julien Malaurent

ESSEC Business School

Likoebe Maruping

University of Louisville

Harrison McKnight

Michigan State University

Jan Ondrus

ESSEC Business School

Graham Peace

West Virginia University

Loo Geok Pee

Nanyang Technological University

Stacie Petter

University of Nebraska at Omaha

Chee Wei Phang

Fudan University

Greta Polites

Kent State University

Saonee Sarker

University of Virginia

Suprateek Sarker

University of Virginia

Gerhard Schwabe

University of Zurich

Sebastian Spaeth

University of Hamburg

Shirish C. Srivastava

HEC Paris

Thompson Teo

National University of Singapore

Ofir Turel

California State University at Fullerton

John Wells

University of Massachusetts at Amherst

Ryan Wright

University of Massachusetts at Amherst

Xin Xu

Hong Kong Polytechnic University

Cheng Yi

Tsinghua University

Mun Y. Yi

Korea Advanced Institute of Science and Technology

Xiaojun Zhang

Hong Kong University of Science and Technology